Looking For Symbol Animation Tutorials And Flash

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Deviation Actions

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Recently, I tried animating using symbol based animation, imported to the library from Illustrator, in Flash CS6 and discovered that Flash has a bit of a complicated user interface. I found it difficult to find my assets, first of all. There is no layer tab or any means of organizing the separate symbols and no way of telling if you're actually keying the right symbol.
Another problem I had was figuring out how to make an object snap to another symbol. I also had trouble figuring out how to hide an object at a specific place in the animation. Example: eyelids, when the character opens their eyes. I asked the group because I figured there's bound to be a few or more of you that understand symbol based animation in Flash and I'd like a little guidance from you, if you would. I like hand drawn and am skilled with it, but I really want to start symbol animation in Flash. I really love the capabilities and the bright colors of the look and style and would love to become skilled with it, but I need a few tips and tricks under my belt. Also, How to swap symbols in an animation, without making it look goofy, would be a great tip as well.
I thank all of you that reply to this and if you want to help, either submit a tutorial here, link me to your youtube or simply instruct me, :iconhailt0theking: via note. Thanks again all of you, you are an awesome group!
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ravendark82's avatar
As others have said, you should distribute your symbols to layers. Select everything in the layer and right-click then select "Distribute to layers" and Flash will do it for you and name the layers what you have already named your symbols.

Flash does have built in snapping tools, make sure they are turned on in View>Snapping>Snap to Objects.

For your eyelid issue, you should use nested symbols. For example, make a drawing of your eye, convert it to a graphic symbol. Click inside that symbol and add a new frame, draw the eye half-closed, add a new frame and draw the eye closed. Go back to the main timeline, and click on the symbol. In the properties panel there will be a drop down menu with options: loop, play once, single frame. So you can choose single frame and enter the frame number of your eye closed. If you want the eye to keep blinking you would choose loop, if you wanted it to blink once choose play once. At any time you can add a new key frame and make the eye do something else. Here is a tutorial: [link]

Swapping symbols is easy. Set a keyframe where you want the swap to happen. Then right-click and choose swap symbol, then select the symbol you want. Things to keep in mind: The new symbol's transform point will align with old symbol's transform point. Your new symbol will inherit any scaling or rotation your old symbol had. It is very important that you set up your symbols correctly. Always try to keep the transform points in the same spot, and try to draw them all at the same size, so you won't have to keep going back and fixing things. Here is a tutorial: [link]